Surface
- V — Villages
- P — Pillager outposts
- D — Desert pyramids
- J — Jungle temples
- W — Witch huts

Look closer
Use predictions to decide where to investigate. Keep what you actually discover in your journal.
On the Biomes layer, choose a biome in the finder to highlight matching samples. The result is the nearest matching sample to the map center—not the biome’s edge or center.
Searches cover only the displayed grid. Small patches can fall between samples; an empty result does not prove a biome is absent from the wider world. Pan or widen the view to look farther.
Geodes are opt-in; the other underground types start enabled. Letters as well as colors identify marker types. Bedrock does not offer POI prediction.
Checkbox edits stay pending until Find POIs. Show filters existing results without scanning again or hiding saved places. Panning uses the applied types, not pending checklist edits.
Structure coordinates are candidate start references with unknown Y—not entrances, safe destinations or surveyed buildings. A stronghold marker is not a portal-room location; a mineshaft marker is not a tunnel map. Geode Y is approximate, and generation attempts may fail.
Changing Sample Y changes underground biome colors, not the candidate list. Distances are straight-line from the map center, not spawn or a route you can safely travel.
All these predictions remain experimental. The eight newer structure types have no independent game validation; historical village checks do not establish broader accuracy.
Read the evidence and limits →Save the displayed world, then choose Save this place on a prediction. Add your own notes and mark Found or Visited only when you want to record that progress. Saved annotations remain separate from regenerated predictions.
Next: your world journal →