Biomechart

Explore with confidence

Find your bearings.

The map explores a bounded view of your seed. Navigation changes where you look, not which world you have applied.

Move and zoom

  • Mouse or pen: drag the map, then release to load the new area. Click to inspect a sample or marker.
  • Touch: enable Touch pan for one-finger dragging. Leave it off to scroll the page normally. It resets off after reload.
  • Keyboard: use the map’s directional buttons. Escape cancels an active drag.
  • Coordinates: enter Center X/Z and choose Go to move to a particular area.
  • Zoom: use + / − for widths of 768, 1,536, 3,072 or 6,144 blocks. The default is 1,536. Mouse-wheel and map pinch zoom are not implemented.

During a drag, newly exposed areas are blank until you release and generation finishes. This is a preview of movement, not a continuously loaded tile map. A failed request keeps the previous map.

Know which way is up

Map up can be −Z / North, +X / East, +Z / South or −X / West. Compass labels and pan controls follow that orientation. Rotation changes the view, not your world coordinates.

The center crosshair identifies the map-center reference. Distances are straight-line from that center—not spawn, your base or a walking route.

Surface and Underground

Surface shows an approximate biome climate projection, not exact terrain or surface height. In Java, Underground → Biomes shows a biome slice at the chosen Sample Y, not a map of cave tunnels.

Changing Sample Y changes the biome slice, not the structure candidate list. Bedrock supports only its experimental Surface biome preview.

Controls without losing your place

Explore holds seed, profile and discovery controls. Places manages saved worlds and places; Details shows a selection or place editor. Closing a panel hides it without saving or discarding its draft.

Seed, edition and version edits remain pending until Show map. Save place edits explicitly; navigating is not the same as saving notes.

Next: find biomes and places →